Hull Mass

So, I always wanted to create a system of rules or mechanics to design spaceships for roleplaying games. Interesting and yet somewhat realistic spaceships. Not as realistic as a Space Shuttle but also not as wild as a Star Destroyer from Star Wars. So I had to sit down and think about what I expect […]

Interior design

Ship Interior

Ships in movies and tv series come in all kind of styles. Especially when you get inside you will find all levels of comfortability, from industrial dark to the shiny white hotel style. What would spaceships really look like on the inside? First of all spaceship interior design has to be functional. Nobody cares if […]

Detection – I can see you…

With the lack of windows and an endless void between you and any other ship, the usage of sensors is crucial for survival and navigation alike. On a naval destroyer you can always use your eyes and binoculars if all systems fail (not very helpful in smoke or at night). On a starship you are […]

The second question: costs

The second question when desiging spaceships will be “how much”? The cost of building a specific design is crucial to it’s success. You can build a state of the art or futuristic ship, like the Zumwalt, and then find your project cancelled after the first prototype left the wharft due to exploding costs. Successfull designs […]

The first question: purpose

While playing around with different ship building rules and methods from various roleplaying games I found, that all of them start with the question: “How big?”. The first thing you had to decide was how large you wanted your spacecraft to be. I think this comes from the fact that the very same rules had […]

Pen & Paper Rollenspiele

[su_row] [su_column size=”1/2″] Das Pen-&-Paper-Rollenspiel (engl. pen „Stift“ und paper „Papier“) ist ein Spiel, bei dem die Mitwirkenden fiktive Rollen einnehmen und gemeinsam durch Erzählen ein Abenteuer erleben. Als Hauptspielmittel werden fast immer die namensgebenden Stifte und Papier eingesetzt, um die dargestellten Rollen auf Charakterbögen zu beschreiben und Notizen zum Spielverlauf zu machen. Nicht zuletzt […]

Thoughts on spaceship designs

Many popular fictional spaceship designs look sleek and powerful but that is not because they are well designed, their looks trigger memories of well known naval ship designs merged with jetfighter shapes and aspects. We have seen huge naval ships and fast and agile jetfighters for decades and learned to associate different impressions and adjectives with […]

Kinetic Kill Cannon

Probably the most widely found large piece of space weaponry found throughout the solar system, the KKC is practically an electro-magnetic rail gun system that accelerates a dense piece of matter to high relativistic speeds. Often better known as mass driver, accelerator cannon, coilgun or railgun, the KKC is a device that uses electromagnetic force […]

Cologne: An Industrial Cylinder

This article was published by Wil Hutton on The Mnemosyne Files, Saturday, February 18, 2006. All rights, ideas and concepts belong to the original author. The re-publication serves only the purpose of preserving the contents and ideas beyond the continuation of the original page. If this is not for the rights owner, I ask that you contact me […]