Jovian Chronicles Engineering Rules Part 1


Revisiting one of my favourite RPGs of all time I stumbled over the Mechanical Design or Engineering rules provided in the books again. They are complicated and pretty hard to understand (at least for me), so I tried to build a spreadsheet out of the formulas and options given, to double-check vehicle data sheets found […]

Attributes, Skills and Tasks

Something that puzzles me in many games is the rather abritrary way of how characters or heroes are defined by stats like attributes, abilities, skills and such and how those are used in the context of challenge resolution. Everyone wants to describe his hero just like you want to tell your best friend the cool […]