Wizards, the real rulers

Wizards are an integral part of many role-playing games. Often they are restricted by rules, such as not being allowed to use weapons, a weak attempt to limit their unimaginable power. If we assume that the people in fantasy game worlds behave at least approximately as people in reality do, then some of the widespread […]

Building a Star Empire (Part 1)

The heart of every Space Opera novel or setting is a star empire – or better: several of them. But what exactly is a star empire? On Earth we have seen the evolution of many nations and alliances of nations from the Roman Empire to the European Union. Assuming that mankind (or any other intelligent […]

Jovian Chronicles Engineering Rules Part 1

Revisiting one of my favourite RPGs of all time I stumbled over the Mechanical Design or Engineering rules provided in the books again. They are complicated and pretty hard to understand (at least for me), so I tried to build a spreadsheet out of the formulas and options given, to double-check vehicle data sheets found […]

Attributes, Skills and Tasks

Something that puzzles me in many games is the rather abritrary way of how characters or heroes are defined by stats like attributes, abilities, skills and such and how those are used in the context of challenge resolution. Everyone wants to describe his hero just like you want to tell your best friend the cool […]

Beam Cannons

or Direct Energy Weapons are the second type of the three typically used large scale weapons systems used in space battles (the other two being Kinetic Kill Cannons and Missiles). Laser cannons A long time ago lasers and particle beam cannons were considered to be the weapon system of the future, superior to conventional ballistic […]

The Expanse: Annoying logic holes

The Expanse is a space opera – it’s about story-telling while trying to deliver a rather believable scientific background. They started quite well in terms of the scientific approach, but have made major mistakes in the second season that are very obvious and not easy to your eyes at. Even more irritiating ist the fact […]

The Expanse: Theory on the Ancient Builders

I haven’t seen all episodes of Season 2 yet, so I may be off topic completely here. But I just came up with one, actually two, ideas about the motives of the ancient race that is responsible for creating the protomolecule and the wormhole network spanning space (that I read about internet spoilers already). I […]

Spinning Habitat Rings on Spaceships

Without the help of magical constructions that create artificial gravity aboard spaceships, there are actually only three options to have some sort of gravity in spaceflight: Accelerate by thrusting Make your ship spin (or a section of it) Place a large mass under your ship Option 1 works perfectly as long as you can accelerate […]

Space Trucking

The Mercury Planetary Book of Jovian Chronicles has some details about running freighters between the planets. On page 0072 and following it states the following information: The formula is based on the number of Equivalent Burn Points a captain or pilot wishes to spend to make the trip. Half the EBPs are spent accelerating the […]

Hull Mass

So, I always wanted to create a system of rules or mechanics to design spaceships for roleplaying games. Interesting and yet somewhat realistic spaceships. Not as realistic as a Space Shuttle but also not as wild as a Star Destroyer from Star Wars. So I had to sit down and think about what I expect […]