Moonshades is a dungeon crawler role-playing game developed exclusively for the Android platform, to restore the immersive atmosphere and experience of the old-school RPG’s.
In the Moonshades’ fantasy you can roam through an adventurous, labyrinthine underground world loaded with ancient magic and myths embedded in a compelling story. Wandering in this realm among the nesting monsters, a great amount of revelation and captivating missions wait for you with crafty traps, hidden nooks and corners, tricky elements and challenging quests over the ever tactical combats and spatial puzzles.
It can be found in the Google Play Store here: https://play.google.com/store/apps/details?id=com.baldricksoft.moonshades_dungeon_crawler
The game is pretty new and still in a Beta version. There is not much content available yet, but the game engine and all major aspects work perfectly. I encountered almost zero bugs during playtesting so far.
The player creates two characters/heroes that are about to explore a dungeon full of monsters and treasure. Character creation is fast and easy, it lacks typical individualization of modern games, but the game is meant to follow classical dungeon crawler style anyway.
The player starts right in the dungeon on Level 1 and there is no real tutorial mode. Steering and interacting with the game worls is really easy and self-explaining. If you ever played an old-school dungeon crawler you will have no learning curve at all. Within the dungeon you will find hints and notices, some sticking to walls, others as notes in your diary or as hints when you tap on objects.
You will encounter an important NPC right away, the Blacksmith, who is also a trader. Everything you find in the dungeon can be sold here, he might also have some goods for sale.
Characters have health points and mana points (for triggering special abilities) and can learn special skills during the game (you need to find the requird skill book and earn skill points as you gain experience to buy new skill levels). The amount of skills is fair so far and includes things like ranged attacks, AOE attacks or group heal.
So basically, you start running around, bashing some skeletons and spiders and try to find the missing keys to locked doors.
My impression of the game
This game is the definition of old-school dungeon crawler. You really feel that the developer has a heart for the games from the 90s and it’s great fun to play. The sounds are not awesome, but graphics and gameplay are really good.
The game is not hard, I made it through to the currently available (dead) end without any effort, and I am not a crack player. In the beginning you might die a few times, but I feel the game could gain from a buffed difficulty. Also the amount of treasure is quite high compared to dungeon size and difficulty level.
The riddles and puzzles are well done but easy to solve. basically it*s about finding the right key for a certain door or trying a combination of levers. There are a few traps also.
The game lacks some sort of story, although a dungeon crawler does not necessarily need one. There are items in the dungeon that produce hints/text but seem to be of no use or just decoration. Yet, it’s unclear if there will be a way to use them later. There also doors that appearently have no key/way of opening yet (or are meant to be that way).
I guess with new content (further levels) this will become clearer.