This game uses a pair (2) of standard six-sided dice. Whenever the outcome of a situation is unclear or depends on fate to a degree, the Gamester will ask the player to make a dice roll. The result of the two dice is added up and compared to the task difficulty to see if the attempt was successful or not. The following rules apply to all non-opposed dice tests:
- Roll 2d6 and add up the results – this creates a result range from 2 to 12.
- If both dice show a 1 the roll is a Botch. It can still be successful, though!
- Add either an attribute or a skill rating to the result, where applicable – this gives a final result range from 2 to 18.
Attributes (stats tied physically to the character) and skills (stats for trained or learned abilities) come in a range from +0 to +6. +0 represents no skill or ability, while +5 and +6 are the maximum end of what is possible for biological humanoid characters and races. Humans, elves, space orcs, they all exist within that stat range while a dragon might go beyond +6 for certain stats. Most starting characters will have stats between +1 and +3.
There are five attributes that physically describe a character:
BODY (BOD) – a combination of physical power and stamina.
AGILITY (AGI) – this stat represents fine and gross moto skills like dexterity or body balance.
INTELLECT (INT) – the ability to reason and make smart decisions, the amount of education and ability to adapt new information.
MIND (MIN) – the willpower and decision-making ability of the character.
SPIRIT (SPI) – the charisma, empathy and self-motivation.
The starting attributes for characters should be in the range between +1 and +3. +0 represents incompetence, your average everyday citizen with no special abilities would have +1 in all attributes. A +2 rating shows competence, +3 respresents proficiency, and so on.
Each attribute will use different adjectives for each attribute level – BODY +1 is weak, while BODY +4 is strong. MIND +1 would describe irresoluteness, while MIND +4 represents an iron will and total dedication.
When this character needs to make a Body Test (i.e. check if he can climb a tree), the player rolls 2d6 and adds +1 for the BOD attribute. This gives a result between 3 and 13.
+0 Novice (incompetent)
+6 Legendary (Superhuman)
The difficulty of a challenge is relative to the capabilities of the character attempting it. If you have no idea at all about the difficulty of a given task, set it to 8+. This gives a novice a chance of 40% for success on a task. If you think this is too high, use 9+ as the standard difficulty, decreasing chance of success for beginners to slightly under 30%.
Setting baking bread to difficulty 8+ would mean an absolute beginner has a chance of success of about 40%, so to him the task is between moderate and hard (you could call it complicated). A competent junior baker with several years of training would have a chance of success of roughly 72%, which makes the task rather easy for him. An expert would have a chance of success of roughly 91%, he rarely burns the bread as the task is very easy for him.
All tasks or challenges depend on their chance of success:
|Task Quality||Chance of Success||@NOVICE||@PROFICIENT|
This table shows that tasks with a chance for success lower than (roughly) 60% are considered hard. Normally even professionals would avoid such attempts as the likelihood for failure is too high. A moderate task for a beginner requires a roll of 8+ and is considered a very easy task (6+) by a proficient character. While a moderate task for a proficient character requires a roll of 10+, it is almost very hard for the beginner character (11+).ould