Step 1 - Size
First step is to determine the size of any treasure or loot. It doesn’t matter where it is found or under what circumstances, even grabbing stuff from the pockets of a thiefs victim is treated as a (small) treasure.
Determine treasure size by choice or by rolling. Choice is preferred as it will fit your camppaign better than a random result. There are no results without any value (like “no treasure”) – every result will provide you with at least a minimum gain, even if not an obvious one.
Roll 1d100 | Size | Description |
---|---|---|
01-34 | Tiny | Anything that can fit into or simply grabbed and moved by a human hand. |
35-64 | Small | Fits into a small container like a bag, rucksack or cassette. |
65-84 | Medium | Fits into a large container like a chest, cupboard or barrel. Add +10 to rolls on Value. |
85-94 | Large | Fits into several large containers like chests and barrels. Add +20 to rolls on Value. |
95-99 | Very Large | Fits into a small room and requires several large containers to be transported. Add +30 to rolls on Value. |
00 | Huge | Fills a large room or hall and requires many large containers to be transported. Add +40 to rolls on Value. |
Step 2 - Value
In the next step choose or roll for the total value of your treasure. Value is not tied to size, a small piece of magical jewelry can be worth more than a kingdom, a huge treasure of ancient coins and rusty armor might be worth far less than the size promises.